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#527035 May 28, 2008 at 02:46 PM
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35 Posts
Another great Feedback Friday at http://www.rgtr.com . This one is mostly about changes to the TSR. Here's a teaser:

There’s been a lot of feedback given on the recent changes with the Torqueshell rifle. Designer Lee Ridout addresses some of your concerns in this week’s Feedback Friday.


Q: What's up with the Torqueshell Rifle?

A: We made some changes to the TSR on 1.6, and now are making additional changes due to player feedback and internal playtesting. The damage number on the gun is lower, but don’t let that deceive you. Your ability to setup a shot, land a shot, and control your rate of fire has been greatly enhanced. This added control absolutely puts the responsibility on the player to get the big number. We replaced the windup with the need to ‘rebead’ a target. We have lowered the casting time of many buffs and debuffs in recent patches so that, with less maintenance, the player can stay at maximum damage potential, and we made it so that the player will reach max damage at 60m and beyond. In short, we made the sniper with a TSR feel more responsive, more connected to the kill, more rewarded for making tactical decisions.
Edited by Management 4 years ago